This is a reposting of an article Patrick Roth originally wrote on my Developing for Dynamics GP blog.
Aren’t secrets fun? And while having a secret is fun in and of itself, it is also fun to share them from time to time (and allowed to share them).
The secret today is an undocumented feature that I believe was added to 10.0 SP2. As an undocumented feature, this means:
- It might not work for you
- It might cause “issues”
- Don’t ask support about it if it causes “issues”
- Might not work in the future
- I can’t see why it wouldn’t work
- I don’t see what issues it would cause and is completely reversible
I’m pretty sure that this is NOT the combination I’d pick to work with but you can clearly see in the screenshot that it does work.
Screenshot of my Dexterity Script Editor window using the above settings
One important thing to note. While the Script Editor window will respect the settings for the ScriptEditorFontName and use that font, the Dexterity Options window DOES NOT know about the change. If it finds a font in the Dex.ini it doesn’t know about, it will switch your Dex.ini to use the default Courier font. So if you need to go into the Options window you’ll probably have to change your Dex.ini again to reflect the font you’d like to use. This is the price of using this particular undocumented feature.
This article was originally posted on the Developing for Dynamics GP Blog and has been reposted on http://www.winthropdc.com/blog.